| |
| |
|
|









 |
Clan Coyote Constitution
This document
is to ensure the order and structure of the
organization known as Clan Coyote. In order to
continue the tradition of Honor, Loyalty, Humility,
and Truth we hereby declare this document as law in
this Clan. Here we shall set the foundation of our
unit so that Khan, Keshik, and Coyotes shall abide.
We hereby declare the autonomy of our Clan from the
vestiges of any league or parent game, and give this
constitution its power by those of the willing who
recognize its fundamental nature.
Section I.
The structure of the Clan Coyote Keshik and
Sub-Keshik shall herein be stated and defined.
Section II. The Clan Keshik powers include that
of the Khan, saKhan, Loremaster, and Oathmaster.
No other outside of these four shall hold the
power of the Keshik, and the Khan and Keshik
shall decide all policy decisions affecting the
course, integrity, and security, of the clan.
Section III. Upon an emergency that calls for
the expertise of different occupations, the Khan
may grant all rights of the Keshik upon the
Sub-Keshik. Once the emergency has concluded the
Keshik is to be returned to the default size of
Khan, saKhan, Loremaster, and Oathmaster.
Section IV. The Khan of Clan Coyote is granted
the power over the entirety of the Keshik and
Coyote Ranks below. The decision of the Khan,
The Khans Prerogative, shall be final and
non-withstanding by any in the Keshik or below.
The duties of the Khan are to insure the
administrative, integrity, and judiciary actions
of the Clan are in place. All tribunals,
actions, and decisions of the Clan or Keshik
shall be decreed by the Khan for them to be
accomplished.
Section V. The saKhan of Clan Coyote is granted
the power to help the Khan and Keshik administer
the decisions among the Clan. The saKhan is
second only to the Khan, and in case of the
Khan’s absence the saKhan shall assume the
authority and mantle of the Khan until his
return. The saKhan’s main element of focus is
that of diplomatic and judiciary facet of the
Clan. The saKhan is the foremost diplomat of the
Clan.
Section VI. The Loremaster of Clan Coyote is
granted the power of the tradition, wisdom,
history of the Clan. The Loremaster is to be in
attendance to every trial for positions inside
the Clan, and shall be the principle keeper of
the history and lore of the Clan.
Section VII. The Oathmaster of Clan Coyote is
granted the power of organization and records of
the Clan. The Oathmaster’s duty is to keep the
functioning organization of the Clan operational
by ensuring the Constitution is followed; this
includes the Trials, Blood Houses, and News. The
Oathmaster shall be the other principle trial
master, and must be in attendance to all trials.
Section VIII. The ranks of Oathmaster and
Loremaster are also privy to the privileges of
Galaxy Commanders and may simultaneously by a
Commander of a Galaxy and serve in the Keshik.
Section IX. In the absence of both Khan and
saKhan, the Oathmaster and Loremaster will
assume the de facto mantle of Khan and saKhan,
until the return of the original leadership.
Section X. The Keshik will convene for councils
once every month to discuss the current state of
affairs in the Clan. The Keshik must be in
attendance, and may invite different members or
non-members for discussion within the council.
They will not be allowed a vote in the decision
making process, and only those of the Keshik
will be allotted one vote each. In the case of a
tie, the Khan makes the final decision.
Section XI. Where as, if a member of the Keshik
is to step down, or be relieved of his position,
the remaining Keshik will decide upon a suitable
Coyote who has exemplified the virtues of the
Clan, and is of or above the rank of Star
Colonel.
Section XII. The Sub-Keshik will consist of the
BloodHouse Leaders, Coyote Ancients, and
Packmasters. The Sub-Keshik is an independent
body associated not with the chain of command,
and encompasses prestigious titles in the Clan.
Each title is complementary to the rank that all
of the Sub-Keshik acquire. Their role is to help
the Keshik indirectly though each of their own
specialties and devices.
Section XIII. The Coyote Ancient is a title that
is granted to the founding members of Clan
Coyote. The title bears considerable weight, and
must be shown respect because of the nature it
implies. Each Coyote Ancient was at the very
beginning of the Clan, and has persevered
through the rough time of the founding.
Section XIV. The Coyote Packmaster(s) is a title
granted with the powers of recruitment and
internal security. Their duty is that of
increased recruitment into the Clan, and the
upkeep of various recruitment means for the
Clan. In the course of Clan Coyote, betrayal has
been very real, and thus the title is given to
those who have shown that they are loyal,
trustworthy, and uphold the values of the Clan.
They are selected by the Khan and saKhan only,
and must be of or above the rank of Star
Colonel.
Section XV. The Coyote BloodHouse Leader is a
title granted to the founder and original keeper
of his Bloodname. [See Article III, Section VI]
Section I. The structure of the Clan Coyote
Galaxies and ranks shall herein be stated and
defined.
Section II. Galaxies are the individual commands
imbedded inside the whole of Clan Coyote. The
separate Galaxies have their own distinct
identity, sub-commands, and organization.
Galaxies are controlled and maintained by a
single Galaxy Commander, Star Colonel, and Star
Captain that oversee the Coyotes in the Galaxy.
Each Galaxy Commander inherits the history and
tradition that each Galaxy has garnered.
Section III. The Khan and Keshik form new
Galaxies upon the need and number of members
that enter the Clan. In the case of a new
Galaxy, the founding Commander is given the
right to christen it with a surname, identity,
and emblem. The founding Commander also selects
out of the Coyotes who join him in the Galaxy, a
Star Colonel and Star Captain to be approved by
Khan and Keshik.
Section IV. With the advent of a new game there
will be changes made to the structure of the
Clan. A sub-set of Galaxies will be set up
following the same guidelines and rules that
Galaxies are held to. For the separate game the
Keshik for structure will create a Galaxies in
that specific game. Each of these galaxies will
be under the command of a Commander in that
game. The admittance into these Galaxies holds
to the same rules as stated in the above
sections. The membership into these Galaxies
does not affect the membership in others, and
are only for structure purposes in that game.
Section V. The Galaxy Commanders of Clan Coyote
are granted the powers of organization,
leadership, and judicial discretion inside their
own Galaxy. Galaxy Commanders are the enlisted
officers that work closely with the Coyotes in
whichever game that Galaxy is mainly apart of.
The Galaxy Commander is to be promoted through
the decision of the Khan and Keshik, and consent
of the Galaxy.
Section VI. The Star Colonels of Clan Coyote are
granted the powers of supporting the Galaxy
Commander, and recording the history and events
of the Galaxy. The Star Colonel’s main component
to the Galaxy is to help the Coyotes therein to
find enjoyment in the Clan and Galaxy. The
promotion of Star Colonels must be done by a
request from the Galaxy Commander to the Khan
and Keshik.
Section VII. The Star Captains of Clan Coyote
are granted the powers of delegating and peace
keeping. The Star Captain is the first rank of
command, and as such should be the first to
notify the higher commands of ideas, complaints,
or more severe cases of belligerence. The
promotion of the Star Captain must be done by a
request from the Galaxy Commander to the Khan
and Keshik.
Section VIII. The Coyotes of the Clan are
granted the most immutable powers of all. The
Coyote is the heart, body, and soul of the unit
and makes up the vast majority of its
constituency. As such it is the Coyote’s duty to
uphold the Clan’s tradition and to strive for
enjoyment, and possible promotion within the
clan.
Section IX. The exchanges of Coyotes of any rank
between Galaxies lower than Galaxy Commander are
to be handled by the individual leaders of each
Galaxy. The receiving Galaxy must not have a
duplicate of the same rank above Coyote. The
Loremaster and Oathmaster are to be notified by
both Commanders so that the necessary changes
can be made to the record. Galaxy Commanders may
only switch Galaxies with Keshik approval.
Section X. Demotions within Clan Coyote are
handed only on severe cases handled by the Khan
and Keshik. Any member of the Clan may file a
report for the demotion of any officer, and the
Khan and Keshik will review the report unto its
completion. The severity of the action defines
the level of demotion if the officer is found to
be guilty. The Khan and Keshik will be open to
each side of the narrative when the appropriate
time arises.
Section I. The structure of Clan Coyote BloodHouses shall herein be stated and defined.
Section II. Bloodhouses are separate entities of
groups within Clan Coyote free of the
chain-of-command. They hold within them the
original eight Coyote BloodHouses; Jerricho,
Koga, Nash, Steele, Tchernovkov, Tamzarian,
Kufahl, and Rezak. The title of a Bloodname is
not a rank, but a title granted to them by their
admittance into the BloodHouse. Each has it’s
own unique history and traits that are unique to
that specific Bloodname. Upon acceptance and
completion of the trial into a BloodHouse, the
player may than adorn himself with the specified
Bloodname. A Trial procedure must be done to
gain a Bloodname.
Section III. The requirements for a Bloodname
are as follows:
A. Minimum Time: 6 Months.
B. Minimum Rank: Star Colonel.
C. Required Coyote RP Character.
D. Required Coyote Specific Vision
Quest/Hunt RP.
Section IV. The procedure to gain a Bloodname is
as follows:
A. Request sponsorship from Bloodhouse
Leader.
B. Game Specific Trials (See Individual Game
Trials). Loremaster, Oathmaster, and
BloodHouse Leader must be in attendence.
C. Formal BloodHouse Induction.
Section V. The rules set for each BloodHouse are
uniform, and all BloodHouses must abide. Every
BloodHouse must only have one BloodHouse Leader
and three Bloodnamed in each House. The
membership in Bloodhouse is permanent. Only by
unanimous vote by all seven BloodHouse Leaders
during Blood Council can remove a Bloodnamed
from a House. The removal of BloodHouse Leader
must be done by unanimous vote of subordinate
members of the BloodHouse and Khan's approval.
Section VI. The BloodHouse Leaders of Clan
Coyote are granted the powers of lore and
sponsorship inside their own BloodHouses. It is
the duty of the BloodHouse Leaders to record and
keep sacred the lore that each BloodHouse has
been bestowed. Each BloodHouse Leader is to be
given one vote in the Blood Council.
Section VII. The BloodCouncil involves all eight
BloodHouse leaders, and shall meet only when
called upon to decree the removal of a Bloodname
from a Coyote. All eight BloodHouse Leaders must
be in attendance, and in the case of a tie the
Khan shall give the decision.
Section I. The structure of Clan Coyote Conduct
shall herein be stated and defined.
Section II. All Coyotes are bound to the code of
conduct that shall be implemented.
Section III. Each Coyote is to give respect to
his fellow Coyotes, and members of the higher
ranks and Keshik.
Section IV. Each Coyote is to show
professionalism when being viewed from those
outside of the Clan.
Section V. The purpose of Clan Coyote is that
members who conglomerate to enjoy the games in
which they play. Childish and/or immature
actions that spark dramatization will not be
tolerated.
Section VI. The reprimand that is to be given
for breaking the codes of conduct will be done
on a Coyote to Coyote basis, and decided on by
the Keshik.
Section I. The process unto changing and putting
additions unto the Constitution shall be herein
be stated and defined.
Section II. Only by the unanimous vote of the
default Keshik; Khan, saKhan, Loremaster, and
Oathmaster, shall be able to amend the Original
Constitution.
Section III. When the Keshik as a whole decides
that the time has come to embark upon a new
game, that the majority of the Clan will play, a
new article shall be commissioned to set forth
the guidelines of that game.
Section I. The structure of Clan Coyote’s, Clan
Coyote unit in the Netbattletech: Hardcore
League shall herein be stated and defined.
Section II. All Keshik command positions within
the Clan Coyote unit will remain the same. The
ranking system shall remain the same, and in the Kell Hounds Galaxies the top six ranks will hold
the same power as those in the Coyotes.
Section III. The Coyote will abide by all of the
laws set forth in the Clan Coyote Constitution.
Section I. The ratification of this Constitution
shall hold it to be law over Clan Coyote. The
unanimous vote of the original founders shall
make it so.
|
| |
|
|
|